There are ~13 offset bones that can alter a mouth. All I get is Role-Play, Gamplay, and Morality for ME1LE. Use Trilogy Save Editor. Could it be possible to convert something from back then usableinto the new edition. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? 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I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Open save editor, in general tab copy "identity code", start a new game and past the code, make changes, wait out intro until you can save the game, open that save in editor, in the save editor go to the "head morph" tab, choose export save as "insert name here", open your original save with the character you are playing, open "head morph" tab and choose "import" and import that morph you created, save and that it. Any assistance would be appreciated. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. All I get is Role-Play, Gamplay, and Morality for ME1LE. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Adjusting the V- value is an easy way to get a lighter or darker color. Eyebrows render much paler/thinner in LE2 than in LE1 or LE3, so you will need to be mindful of that difference.Hair Shine:Controlled byHAIR_Spec_Contribution_Scalar (shine) andHAIR_Shine_Desaturate_Scalar (how much coloured lights reflect). Bioware's plot database. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Vector Parameters. click the "Export" button. Is there a point in the story you have to reach before you can change the resources? This RGB tool let you see how a number changes 0.000 is bare lips. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. This value controls the intensity of the glow of the eye implants. Ignoring the negative (-) sign, which just represents the side of the face on Y-axis, the 'larger' that value, the smaller the mouth. 1.000 is bolder lipstick. I appreciate this article greatly. In LE2, the implants will work without this value, but they won't show up in LE3 without it. 9 posts. WebThese are the textures you need to change. Open the latest save file in Trioligy save editor. R, G and B That are the RGB colour numbers that control the hair colour. Open a save game in the Trilogy Save Editor. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Several functions may not work. Go to the "Head Morph" tab. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). This light appears to be emited from Shep, independent of light sources. Open your current playthrough in the save editor and import the face. Go to the "Head Morph" tab. 1. Changing this value is not as important as changingHED_Spec_Add_Vector. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. +0.2) not the final values themselves. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Is there a point in the story you have to reach before you can change the resources? Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. Our tool will automatically detect your hair. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Edited by ColBatguano, 06 June 2021 - 06:19 pm. Press J to jump to the feed. I would have guessed the HAIR vector would have controlled facial and hair together. Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. If I say increase or up by 0.1, you should end up with [1 => 1.1] and [-1 => -1.1] and if I say decrease or down by 0.1 I mean [1 => 0.9] and [-1 => -0.9]For example, I like more eyebrow than Bioware wants to give me. Scroll down to "Squad" and click, then click on "Player". Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Every X/Y/Z value has its own axis for the part you are manipulating. Press question mark to learn the rest of the keyboard shortcuts. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Install hundreds of mods with the click of a button. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. The powerful open-source mod manager from Nexus Mods. I know where and how to change the hair colour, I just don't know the codes. Similarly, invalidityof a provision of the Agreement, for any reason whatsoever, shall notcause the Agreement as a whole to be invalid.11.5 LANGUAGEThe Agreement is drafted in both French and English and both versionsare deemed authentic. Any assistance would be appreciated. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. As I give suggestions, consider the values as an absolute. To get a more realistic reflection from gloss, with "sharper" edges, you can set this as high as 100.Matte LipsHED_Addn_Spec_Lips_Scalar: -0.100HED_Addn_SPwr_Lips_Scalar: -0.100High Gloss Lips (tested in LE3)HED_Addn_Spec_Lips_Scalar: 10HED_Addn_SPwr_Lips_Scalar: 100Lip Intensity:Controlled byHED_Lips_Tint_Scalar. Log in to view your list of favourite games. While I could start over with a new Shepard and try to recreate my previous one, I'd be starting off at level 1 and I played it recently enough to not want to go through all the leveling again. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Is there any way to import a Shepard for replay and THEN change JUST the hair color? All rights reserved. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. The more neutral colour you pick, the less you will notice it on lips.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the valueEmis_Color at the bottom. Credits to Moraxix for the Even More Hairstyles Mod. Press J to jump to the feed. Most any hair can be swapped in on this line. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. But there wouldn't be any pictures. 2. loading, displaying, running, or storing the Software on any or all medium. Download this mod with at least version 1.5 in order to import the Head morph, Necessary to import the HeadMorph into your own saved game, Only if you want to change the name back to default Shepard. Keep it symmetrical. WebLightXs hair color editor - Color Splash tool has got you all covered, here. WebGibbed's newly added Color Editor may make things a bit easier too. This Agreement may be freely reproduced and published,provided it is not altered, and that no provisions are either added orremoved herefrom.This Agreement may apply to any or all software for which the holder ofthe economic rights decides to submit the use thereof to its provisions.Frequently asked questions can be found on the official website of theCeCILL licenses family (http://www.cecill.info/index.en.html) for any necessary clarification. The default value is ~5 and makes Shep look vaguely sweaty in LE1/LE2, but plasticky in LE3. Log in to view your list of favourite games. These subsequent versions mayaddress new issues encountered by Free Software.12.3 Any Software distributed under a given version of the Agreement mayonly be subsequently distributed under the same version of the Agreementor a subsequent version, subject to the provisions of Article 5.3.4<#compatibility>. Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. 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